My Games |
A retro tile-based dungeon crawler inspired by classics such as Rogue and Nethack. Made from scratch in C++. Still in development, but you can download the demo here.
A spin on the classic Pac-Man formula. Avoid the ghosts for as long as possible. Made from scratch in C++. Get it on GitHub.
|
A cyberpunk metroidvania made in Unity. Features platforming and 2D shooter elements. Scripted in C#. Currently a work in progress.
|
A multiplayer first person shooter made in Unreal Engine 4. Made in collaboration with Bryce Gattis, Caleb Jackson, Andrew Thomas, and Nathan Swedlund. I used visual scripting to implement the HUD elements, weapon pickup prompt, hit marker, hit sound, and melee ability.
Trailer:
Screenshots
|